Monthly Archives: May 2017


MetaMechs Skill Tree Resource

It’s not quite a guide, but it’s not quite not a guide. I really hope that this helps – it’s such a weird, convoluted system that I’m not sure that this is the best approach to take, but at the very least I hope it gives you some ideas for how to put together your […]


Super Quick Thoughts on the Skill Tree

I love the customization options. I love the effects it has on actual gameplay. I hate how much time and energy needs to be poured into actually skilling out a mech. I hate the obfuscation of re-speccing.   A wise man once said “when developing a game, listen to what the player hates, listen to […]