Mobility is another great tree, but it is primarily useful for mechs that already have quite a bit of agility. I can foresee this being one of the more controversial Skill Trees in general, so for now let’s just talk about optimal paths.
Speed Tweak
Many will want to simply get the maximum benefits of speed tweak using the least number of nodes. However, this is possible in many different ways, so I’ll include two possible paths: one which emphasizes the movement of your legs (turning, accelerating, and decelerating), and the other which emphasizes the movement of your torso (the angle and speed of your torso twist).
Leg Movement
Putting more resources into the movement of your mech’s legs is important for mechs that will be engaging in tight turns and intricate maneuvers, such as lights and brawlers.
- Goal node: Speed Tweak
- High-Priority node: Anchor Turn
- Low-Priority nodes: Hard Brake, Kinetic Burst
Budget Path (14 nodes) | Middling Path (21 nodes) | All-In Path (25 nodes) |
Torso Movement
Torso movement is most useful for mechs that rely heavily on shielding and engaging in ranged combat, such as poptarts, snipers, or even some brawlers that rely on weapons with long cooldowns.
- Goal node: Speed Tweak
- High-Priority node: Torso Speed
- Low-Priority nodes: Torso Yaw, Torso Pitch
Budget Path (15 nodes) | Middling Path (23 nodes) | All-In Path (26 nodes) |
Tweak-Less
If you’re looking for some super-budget solutions to mech sluggishness, look no further! Here we’ll be dipping just a few points for specific benefits.
Overall Boost (7 nodes) | Torso Twister (9 nodes) | Accel/Decel (9 nodes) |