Welcome to the Competitive Tier List!
I’ve broken it down into 5 sections (divided by range bracket and then a separate list for scouts) and created 2 tiers for each one. I included a build for each of the mechs – these are not the only builds which should be run on these mechs, not even the only comp builds (certain situations call for slightly or radically different builds), just the most used and generic examples of how a mech is to be used in its role.
Tier 1: These are the mechs that you will see all the time in non-restricted drops. In unrestricted leagues, like RHoD, these will be almost the only mechs present aside from potential tonnage fillers.
Tier 2: These are mechs that you can see a lot of in restricted leagues such as MRBC. They’re not 100% optimal, but they have some advantages or characteristics which make them show up a lot in league drops, even outside of restricted ones.
Bold indicates the addition of a mech, Italics indicate a change in its placement or build.
Bushwacker Patch (27-Jan-2017)
Extreme Range (750+ meters)
Long Range (500-750 meters)
Medium Range (250-500 meters)
Short Range (0-250 meters)
A lot of what I did to update this list revolved around new omnipods, but I tweaked a few things here and there too.
Obviously, the most significant things were the addition of the Marauder IIC and Bushwacker. I’m not 100% sure about how the Marauder IIC is going to fit into comp, but I’m very confident it will. The Bushwacker, though, is more of a guess. I think it could be a great auxiliary mech, but it’s too early to say for sure, and too many mechs do a similar thing (like the Huntsman).
I’m shaky on the lights; I don’t really play them much (particularly in competitive), and other mechs like the Wolfhound got some nice buffs recently. But lights in general aren’t in a great place, so I figure the current gimmicks are probably still the best bet.