Extreme Range (750+ meters)

Tier 1: Stalker STK-3HHellbringer HBR-Prime/A/B, Stormcrow SCR-Prime/A/B/C/D, Timber Wolf TBR-A/C/D, Battlemaster BLR-1S,Blackjack Arrow, Quickdraw QKD-5K

Tier 2: Quickdraw QKD-4HJagermech JM6-S, Thunderbolt Top DogCatapult Jester, Dire Wolf DWF-Prime/AShadow Cat SHC-Prime/A/P/B, Adder ADR-Prime/A/B/DThunderbolt TDR-5SSEbon Jaguar EBJ-Prime/A/B/C, Banshee BNC-3MShadowhawk SHD-2KCicada CDA-3M


Long Range (500-750 meters)

Tier 1: Timber Wolf TBR-Prime/A/C/D, Quickdraw QKD-5K, Timber Wolf TBR-S, Ebon Jaguar EBJ-Prime/A/B/CStalker STK-4N,Stormcrow SCR-Prime/A/B/C/DEnforcer ENF-4RBlackjack BJ-1X, Wolverine WVR-6KBattlemaster BLR-1GDire Wolf DWF-B/W

Tier 2Warhawk WHK-CShadow Cat SHC-Prime/A/P/B, Catapult Jester, Nova NVA-C>B>A>S>D>PrimeAdder ADR-Prime/A/B/D,Cicada CDA-3M


Medium Range (250-500 meters)

Tier 1: Blackjack BJ-3, Blackjack BJ-1XBanshee BNC-3M, Quickdraw QKD-4GJagermech JM6-DDStalker STK-3H, Enforcer ENF-4R, Wolverine WVR-6KHellbringer HBR-Prime/A/B, Timber Wolf TBR-A/C/D

Tier 2: Battlemaster BLR-3S, Thunderbolt TDR-5SSDire Wolf DWF-S, Hellbringer HBR-Prime/A/BTimber Wolf TBR-SHunchback HBK-4P, Ice Ferret IFR-B, Thunderbolt TDR-9SE, Black Knight BL-7-KNT-L, Ebon Jaguar EBJ-Prime/A/B/CAdder ADR-Prime/A/B/D


Short Range (0-250 meters)

Tier 1: Griffin GRF-3M, Nova NVA-C>B>A>S>D>Prime, Timber Wolf TBR-A/C/D, Griffin GRF-2NStormcrow SCR-Prime/A/B/C/D

Tier 2: Shadowhawk SHD-2D2, Atlas AS7-S, Atlas AS7-D-DC, Jenner Oxide, Catapult CPLT-A1, Hunchback HBK-4SP, Trebuchet Loup de GuerreIce Ferret IFR-DGargoyle GAR-D



Tier 1: Arctic Cheetah ACH-Prime>A>B>C, Firestarter FS9-S

Tier 2: Firestarter FS9-A, Raven RVN-4X, Raven RVN-2XLocust LCT-1E


Change Notes

This is the first update since the re-re-quirkening-mega-balance-pass. A few things have changed. First thing is the re-definition of roles – I’ve now re-distributed the ranges to reflect the notion that there is a difference in playstyle at these range brackets that wasn’t taken into account in my old definitions. This is an evolution of the meta that was actually going on before the big changes which has really taken off now, but I need to point out that the range numbers aren’t exact, and are more about target engagement range: you generally want to be close enough that your weapons do optimal damage but far enough away that you aren’t easy to catch out by people working at a shorter range bracket. Another thing that I changed the last implementation is moving from “lights” to “scouts”, so that it could include non-lights that function as scouts, and exclude lights that don’t primarily function as scouts. Neither of these are common, but they’re not outside of the realm of possibility. Since this is a full rebuild, it’s not going to go over the changes, but yeah. Might record a video later, but I’m exhausted now.