Roll D6 for chassis-generic quirks:
- No CT Quirks at all
- No Generic Quirk
- Acceleration Quirk
- Structure Quirk
- Torso Twist Speed Quirk
- Speed Quirk
Roll D8 twice for some variant-specific quirks (assuming you didn’t get a 1 on the first roll):
- No Quirk
- Acceleration Quirk
- Structure Quirk
- Torso Twist Speed Quirk
- Torso Twist Range Quirk
- Reverse Speed Quirk
- Turn Rate Quirk
- Overheat Damage Quirk
Roll D6 for Weapon Quirks, if there is a hardpoint there. And flip a coin to see if the quirk is fully generic, or half generic and half specific to the stock weapon/weapon type
- Negative Quirk! Roll again to see what it does
- No Quirk
- Heat Generation
- Range
- Velocity (or beam duration if the stock weapon is a laser)
- Cooldown (or MG Rate of Fire if that’s the stock weapon)
Roll a D10 (and round to nearest 2.5 for percentage-based quirks) to assign quirk values. Double this for chassis-generic quirks.